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Maya lesson- basic squash & streach mushroom

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in this my lesson we went over the basics needed to squash and stretch a model in Maya. first of all we had to use located tools to get a distance measurement on the length of the initial spine in this mushroom, the locators are placed on the top and the bottom rings to keep it the same size as I adjust the nodes and once done those rigs will assists in stretching and squishing the model "squished" "stretched" k "nodes" with the node it required a fair knowledge of mathematics which wasn't too hard to decipher but the initial construction and layout of the nodes displayed for you was a fair bit of a challenge as this was deemed the newer and easier way to let model's question stretch without problem but personally, I had ask a fair bit of help to fully wrap my head around of the nodes. the way the mathematics worked for each of the joints is that it was divided into three sections before reaching the joints dividing square routing and multiply, as ...

resit hub page!

resit premise https://coyleloughran.blogspot.com/2020/07/resit-premise.html resit Toolkit 2- lighting& rendering https://coyleloughran.blogspot.com/2020/07/resit-toolkit-2-lighting-rendering-21-26.html resit Textures & UV's https://coyleloughran.blogspot.com/2020/07/resit-texture-and-uv.html

resit- texture and uv

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texturing uv bat uv                                                                                                  bat uv bed uv                                                                bookcase uv wall/floor uv                                                    rug uv   window uv                                                ...

Resit premise

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mindmap of the uncle the mindmap here is of the uncle's ego as what makes a room is the personality of the person living inside. so looking at his character profile I took points that I wanted for the room and placed it on here. mindmap of the study Moodboards for room FloorPlan 3D mock-up previs pan shots 2D design of room for animation

resit toolkit 2- lighting & rendering 21-26

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21 22 23 24 25                26

3d/acting task

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light & render 20

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