OGR-1

ORG1 by Gravevelgra on Scribd

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  1. OGR 12/11/2018

    Hey Coyle, okay - so I'm going to give you the same advice I've given many of your classmates in terms of taking your ideas about your artist to much more specific place. Your travelogue is highly imaginative, but I guess I'm looking for a bit more 'logic' and a bit less 'fantasy' (thought the former always gives rise to the latter in the end!). So, what I'd like you to think about is this: you and your artist have an opportunity to build something - a structure, a place, a space - that would be especially meaningful to Bourgeois (in other words, an environment or space that maps onto her own interests/themes). For example, I was reading about Bourgeois's 'Bloody Sundays' - her art club/school in which critiqued and nurtured new artists; you might argue that the design of a 'art school' or 'university' might be of special importance to your collaborator; likewise, motherhood is key, so maybe you might consider designing an antenatal hospital together or similar. My broad point is that, when it comes to moving this project on in design terms, you need to make things very specific in terms of function, purpose, materiality and site - if you don't, you can end up just drawing a bunch of blobs. Of course it IS all fantasy, but just like the best of all fantasy, you need to determine some rules - some kind of logic that can help you design with purpose and focus. Just in broad terms, as you think about finessing your body-derived shapes, I encourage you to look at real-world architecture so you can get a clear sense of scale and the nuts and bolts of how to convert organic-derived shapes into something you might be able to model and texture accordingly:

    http://www.kuriositas.com/2011/01/blobitecture-rise-of-organic.html
    https://www.pinterest.co.uk/randallkorman/blobitecture/

    The key conceptual goal for this project is to express your artist's ideas/preoccupations not only through the 'look' of the stuff you're designing, but also through the purpose/place/site/function of the thing you're designing. I think many of your thumbnails express some elements of your artist's work, but don't yet have this 'X factor'. In summary then, think about what's important to your artist and see if that importance might map onto a particular sort of environment with a specific sort of function or purpose. Do that, and I think 'design' will become easier.

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