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animation-ball physics
In this session were asked to animate 4 different types of animation of ball physics, the first being a short animation of a cartoon ball bouncing which required to draw to draw stretched circles throughout which from my prospective was fairly hard as my circles are not brilliant compared to drawing a normal circle. then for the second animation we were required to animate to real psychics of a bowling ball( black )/ a ping pong ball( yellow ) and a tennis ball( purple ). with this animation real physics were required and it took a quite a few attempts to make some form of realistic animation that was expected.

ooh colour! :) but just something to think about... as you'll also be modelling whatever you design, I think it wise that you develop responses to your artist's work that doesn't commit you to very detailed, highly representative human bodies... one of the hardest things for a beginner to model in terms of Maya - so look for opportunities for abstraction and simplification of forms - they will be both more 'architectural' in this way, and also more achievable too in terms of modelling.
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