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animation-ball physics
In this session were asked to animate 4 different types of animation of ball physics, the first being a short animation of a cartoon ball bouncing which required to draw to draw stretched circles throughout which from my prospective was fairly hard as my circles are not brilliant compared to drawing a normal circle. then for the second animation we were required to animate to real psychics of a bowling ball( black )/ a ping pong ball( yellow ) and a tennis ball( purple ). with this animation real physics were required and it took a quite a few attempts to make some form of realistic animation that was expected.

Morning Coyle - so I do think there are a number of issues here to look at: there are issues of quality re. your texturing (for example, the 'underground' sign) and largely unresolved areas like the big expanse of pavement and road (or is it a river?). Your current matte painting is difficult to 'read' in terms of how it's contributing to the sense of space in your scene... put more simply... what am I looking at? The 'grey' potato-stack building on the far left looks unfinished. In terms of scale, the size of the 'kerb' stepping up from the 'road' to the 'pavement' seems massive if you look at the size of the doorways - is this intentional? I think your overall composition is unbalanced - loads of buildings on the right and not much on the left, except for a matte painting... can you reconsider? And finally... what time of day is it here? You'll need to think about the contribution of lighting to this scene and how it can create specific moods. Short version - don't hit the final render button yet! There are issues of quality here I want you to identify and fix before tomorrow.
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