Maya lesson- 3 Curve driven squash & stretch


this session follows the same fundamentals as we did for the mushroom the method of stretch and squash. The image below displayed in the node editor is the structure of what we have to do for this particular task, as maths wasn't one of my strong suits and this little bit difficult mathematical side when taking information the entirety of spine feeding it into its three separate joints that control how the character would be posed.











 

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