Major project-refective statment
Major Project Reflective
The major project has been in my opinion one of the more
smother projects, in terms of production. This is in comparison to the premise
or the minor project, both of which required a build-up in terms of the content
of what I was doing and how things were going to go.
When starting the major project, I was already at a
satisfactory entry point with my work being on-target to achieve what I wanted
to produce at the end. At points, some stages were fairly mentally challenging
in terms of perfecting them compared to the premise and minor projects.
Overall, with the result now completed I feel quite
satisfied with what I have produced. I set out to produce a 1-to-2-minutes animation
of an environmental set from, a book that I enjoyed when I was younger (and
still do). In the texturing and colour in the scenes, I made it clear that I
was trying to make it “watercolour–like” as to how the illustrator for the book.
But compared to her watercolours I went for something a little bit “dirtier” in
my stylisation of the objects in the scenes. Which in my head not only captures
the fact that I had tried to add that watercolour feeling but also making it
look like it was from the 1900s and atmospheric.
Looking back at the development of this project over the
three separate stages of the course beginning with the premise, then minor and then
major, it has been an interesting experience. I started initially wanting to
make characters and a grand production but, I found I had to work on a more realistic
idea of what I could do and produce in the timeframe rather than the ideas I
had in the beginning. There were bits in this development where I found it
mentally taxing in terms of room construction, object details, effects &
lighting that required quite a bit of meticulous attention to details.
Even with the camera
shots that I produced, I had to make an initial list of shots on how I wanted
things to proceed before entering the early production making an early version
of it. Overall, I found my experience on this final project to be an
interesting rollercoaster and I am coming out of it knowing a lot more than I
initially did when starting the idea back in premise. Learning more trick in 3D software like Maya and gaining a solid
understanding of where I would like to take my career after I finish
university.
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