just a small gathering of ideas for the animation based on the themes that were given to me :(letter/hospital/escapologist "escape artist"). I will start coming up with a rough draph of the script.
Okay - sooo, I think you need to invest more time, energy and curiosity in thrashing out your first impressions of your story components, Coyle.. this is a bit, um, superficial as it stands right now and is probably not helping you move past more conventional ideas. The idea is you create mind-maps for each component - and then you create a 4th map in which you seek to thrash out some possible connections between the three components and your various associations... some examples from your classmates you may find inspiring! (and also note the feedback I was able to give in reponse!).
The point of this exercise, Coyle, is to work up a sweat - work hard at having as many different ideas as possible in an effort to rev-up your creative development. Let's see a bit a more effort... holiday time is officially over! ;)
In this session were asked to animate 4 different types of animation of ball physics, the first being a short animation of a cartoon ball bouncing which required to draw to draw stretched circles throughout which from my prospective was fairly hard as my circles are not brilliant compared to drawing a normal circle. then for the second animation we were required to animate to real psychics of a bowling ball( black )/ a ping pong ball( yellow ) and a tennis ball( purple ). with this animation real physics were required and it took a quite a few attempts to make some form of realistic animation that was expected.
warframe was a game developed by the company "Digital Extremes". the game originally started as " dark sector" a dark sci-fi game created around 2005, but during the development of the game that budget ran out. so a directional change in the change of the art and game had to happen. so after many adjustments, warframe was introduced in 2013 also with concept and art style that I whole hearty love/ in a form of a sci-fi fantasy with animation quests and trailers for models known as "prime warframes" the prime trailer while short, present a new slicker model to the game known as "prime-warframe" even though theses frames don't have that much significance in the overall game. these animated trailers reveal more to this universe then what originally knew before and add some depth to existing characters "warframe's attempt at a horror quest" the story quests that warframe offer are stunning the animation flow i...
as we did our frist OGR and gotten feedback, we started to learn how to model building in 3D on maya so we started with a chicken coop and here is my progress!
Okay - sooo, I think you need to invest more time, energy and curiosity in thrashing out your first impressions of your story components, Coyle.. this is a bit, um, superficial as it stands right now and is probably not helping you move past more conventional ideas. The idea is you create mind-maps for each component - and then you create a 4th map in which you seek to thrash out some possible connections between the three components and your various associations... some examples from your classmates you may find inspiring! (and also note the feedback I was able to give in reponse!).
ReplyDeletehttp://karrispalmer.blogspot.com/2019/01/from-script-to-screen-mind-maps.html
https://shannonfisheranimation.blogspot.com/2019/01/from-script-to-screen-mind-map.html
The point of this exercise, Coyle, is to work up a sweat - work hard at having as many different ideas as possible in an effort to rev-up your creative development. Let's see a bit a more effort... holiday time is officially over! ;)